Ck3 city vs castle vs temple. Legacy Wikis. Ck3 city vs castle vs temple

 
 Legacy WikisCk3 city vs castle vs temple  Giving them a city with no buildings vs a fully-built one also makes no difference

exe" -debug_mode) 2. Call it "rebuild", call it "destroy and build a castle" in-game but it is all but unreasonable. Holding a county capital is better than holding a barony castle to begin with, because you get an extra building slot that way. A couple of mosques can be useful for your economy but they are not indispensable (muslims in my experience are richer than catholics). CK3 Royal Edition 59. I assumed the mayor would become a lord (since he now controls a castle) forcing him to drop control of his old barony-level city and become my vassal. Since temples leased to your Realm Priest give such good returns (50% tax/100% levies at 50 opinion) it's already a good investment to fill up your barony slots with them and get him started with. Castle Keepers is a steady income, but if you want mass amounts of renown you go artifact hunting and making. In Ironman no, the only way. Puts a vassals between you and your bottom line income. Fortification Rights - Vassals pay 10% less Tax than their obligation demands, gain +1 Fort Level, -15% to Castle Buildings construction cost, and -50% to Castle Holding construction cost. Women do not get implicit claims. Every castle a member of the culture with it owns generates 0. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. This is different from the special building slot, which has two leaves in the corners. Still strange and probably some kind of bug that should get reported. Since he owns both a City and Castle, he will give way more Gold. As for the goals in a war, in about half of my wars my top short-term priority in the war is getting as much loot as possible, to cover the cost of the war. You can spy on your vassal, find a hook and use the hook to revoke the title (with. 1: Be in a culture with the "Castle Keepers" tradition (for example, in the 1066 start date King Sancho of Castille or Kaiser Henry the VII of the HRE) 2: Check how many rulers with a rank higher or equal to Count and the same culture as you are there in your dynasty, and how many castles they have in total. When both built, their bonuses stack. Then you add your mayors income (10 cities, 20% of it's total) and chancellor income (9 temples, I think he gives about 15% or so) Then you add your positive modifiers and your steward if he's tax collecting. Declare war on that county. In Ironman no, the only way. Keep in mind though, you can’t get region or heritage exclusive traditions with reformation. Castles Used As Temples. Your choices are of course based on your goals for the run. 99€. Crusader Kings. Run your game. Manor Houses. 0. Method 1: Temple as county capital. Rulers can change a county's culture by ordering their Steward to complete the Promote Culture council task. The first level gives you 150 levies and 1. Or in your realm if you invite them to your court first. Of the military buildings, I think Royal Armories is one of the weaker buildings. You can't build a 2nd castle until you have 1 of each in a county. These constructions then add to the overall might of your kingdom and. You can basically hand the title to any landable character in your court. This page was last edited on 13 October 2021, at 22:46. Money is always useful, since it can be used to shore up any other weakness in a pinch. The character whose realm/demesne the bonus applies to is the one who directly owns the specific holding the building is in. You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. 50% capital province bonus, plus train troops bonus from your martial. Clan governments collect taxes and levies by creating Tax Jurisdictions and assigning vassals to them. but instead of that castle barony, you could be holding another castle county with several cities/temples as baronies. Can't use other holdings if you're tribal. Elefantries are also present in castle holdings, if you are into exploiting that is 2 elefantries per holding. You most likely will not inherit a vassal's titles. It. Building a castle town 1 gave +2 gold per year at a cost of 100 gold. . A holding is the central settlement of a barony or county and may comprise a castle, city or temple as its main building. The term 'market', on the other hand, represents a place dedicated to commerce. Can enact the Female Preference Gender Law. when you select a county theres a button beside the rename that's like a move capital or something along those lines. 3. You need to be of a particular religion to build these. Depending on the type of holding, the title holder receives taxes and levies. Content is available under Attribution-ShareAlike 3. Legacy Wikis. Check the wiki but I usually keep mostly castles. Yes exactly. Put several armies down at a time when you loot. > CK3 BEST MEN AT ARMS <. Everything which gives development and money is worth investing in, regardless where it is. 3 GPM and 325 Levy. If B, you have to make a stone hillfort in your capital and then adopt feudalism and your primary holding will automatically upgrade to a castle. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. In my counties I generally put a castle in the first slot, a military building in the second, either camp or baracks depending on my culture and troops. City vs Castle Keepers. Metropolises are Cities of Wonders. Once built, extra castle, city and temple holdings each have 3 building slots and Barons, Mayors and Priests have their own gold. So if you add a title. And that's using the 25% tech rate, which requires greed tree from stewardship. After you have converted the holdings you want, you can disable the mod until the next time you need it. The bonus from multiple Trade Ports in a county actually stack, so that's nice. It also means making your contrary very powerful on its own. It should add to your 5/7 (or whatever you got) at the top right) Yes! Thank you! This was the answer I saw first. You are always forced at least one castle, one city and one temple. 1; Reactions: Reply. 1 gold per month. The majority of buildings come in 8 levels and need the same innovation as the holding level they require. That means temples do better in war-torn areas while cities do. Level 1 buildings cost 150 Gold. Cities: Focus on tax. You want your vassals to actually have an income so they can start upgrading themselves. Tho there is a -25 Levy Penalty for no reason. Unlocked building slots are not lost if the county's culture is changed to one that has fewer building slots innovations. There are instances where a. With castle keepers I get Renown and Prestige bonuses plus a bonus when defending a castle. You're going to want to start building up city and temple holdings and these cost 500 each. You can only have tribe holdings if you're tribal and it's 1 per county. ago. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. Isle de France has one of each plus two empty holdings. Once built, extra castle, city and temple holdings each have 3 building slots and Barons, Mayors and Priests have their own gold. This author has not credited anyone else in this file. But in the special buildings file it is listed as a type = special and I think this prevents it from being build in a normal building slot. Convert to a faith with Lay Clergy. I am interested in the game, but I am wondering what differences there are and how complete the game is. That's 40% development growth per Tradeport = 200%, plus another 120% for having 3 guilds in our 3 cities. Temples are the generic name for religious holdings in a county. Rulers can change a county's culture by ordering their Steward to complete the Promote Culture council task. Think of "realm" in CK3 much like how "demesne" in CK2 was. There are instances where a. e. They're both great choices in different situations. 12,Crusader Kings III > General Discussions > Topic Details. Depending on the type of holding, the title holder receives taxes and levies. That's with everything at level 1, you would be getting about 2/monthly. 1 GPM = 50 Levy. Get 100% war score and pause the game. Building cities is more complicated in 6 due to the district system, and the AI can. 8 * 5 * 0. Castles are a great way to extend your Demesne within the two duchy limit (like if you want an extra holding without getting a new County); on the other hand cities can pay a lot of money in taxes, would be better to build at least a couple of things in them to get them started, after that mayors will build new things and upgrades on their own. And you can't control everything yourself so at some point it makes sense to build cities and temples 5 counts with 1 castle and town of their own = 9. 66 Badges. also, bishops are full of cash, so just. yezhanquan Field Marshal. Each Holding gets a number of building slots with. But if you're know what you're doing - castles are strict no-no. No, it's a completely wasted domain point. castle) building is based on terrain and not holding type. e. 7 gold, and the monastery adds 1. Castles and Temples all have the exact same ratio on Levies and Gold, with 0. Each jurisdiction requires a Tax Collector. 168 upvotes · 14 comments. I am a count in eastern france and recently took some land over from another count. Bishoprics: A middle ground between baronies and cities. You may use this mod and the graphics in your mods for Crusader Kings 3. been playing ck3 a lot usually feudal counties and try to get an solid kingdom or if i feel like it empire. One of each unless there's only two holdings. The folder paths for CK3 are as follows:. That's 40% development growth per Tradeport = 200%, plus another 120% for having 3 guilds in our 3 cities. I. Crusader Kings. Noun. Mines can only be constructed in Castle, City or. Nevermind, the leaders were all tribal but the counties weren‘t tribal. workaround: get a culture that allows raiding, turn raiders on, grant the county to someone else, revoke it and raid that holding again and again. You're your ruler, and by extension, your domain. Here are some cases where the rules might not apply: 1. Duchy de jure capitals - the specific barony, not simply the county - are intended to be permanent, and there is no particular reason why one would be able to change the barony any more than the county for the de jure capital (because a different barony ISN'T the legal capital even if it is the de. (obsolete) A close helmet. It's baronies. Description. to build a tradeport in a city. Of course you're correct that personally holding a castle will give you more direct income. Any Metropolis can be upgrade to a Megalopolis. If you have a county that can build a 4th or more barony structure, castles become an alternative to cities because you can put dynasty members in them to farm renown. I have both but more experience with ck3. 8 tax/month; +75 levies; +150 garrison: Temple: 500: 5 years +0. Anyway, I had another county with a city, a temple and a tribal holding and still couldn't upgrade with the same reason. Run debug mode when play game, it's easy, u can google if u dont know how. A struggle is a long-term conflict that that affects every character present in a region and has a very large number of effects. Counties will have lowered popular opinion with their. Those buffs increase the base-tax from 20% to 45% in best case. Being on your Liege's council should be a much more involved process in my opinion. In Ck3's economy income is alot more important than your actual budget. -level of devotion of at least devoted servant. (Harbors are also the only real way to get ships. Natius Sep 12, 2020 @ 6:31pm. 0 unless otherwise noted. After having been away from the game for over a year I'm wondering what's considered building to go for in counties. especially if they are holy sites or got special mines. Stop inheriting castle or temple holdings (CK3) So I founded a new religion with the lay clergy doctrine and now I think thats why I keep inheriting castles and temples in my counties. Iberian region already has 7-8 special buildings. And same with lifestyles. It should add to your 5/7 (or whatever you got) at the top right) Yes! Thank you! This was the answer I saw first. 5% of the temple's earnings (their realm priest gives 25% of earnings to your. It means all the holdings held by a specific character. It actually tells in the tooltip that upgrading to castle will give you a city and a temple if there aren't any in the county and there is space for them in the empty slots. Reply replyAs it is i have 2 different holdings, a castle and a CITY, which i didn't create, which are stuck at low development, and i'm unable to revoke the leases from the KT Last edited by danceswithhorses; Oct 13, 2020 @ 11:52am #14. If A, you have to build a new castle and it will takeover as the primary holding since it is your correct type of holding and you can create a vassal for the old tribe. Enables the Male Only and Male Preference succession laws. Rome : In Rome, Italy. A temple has access to buildings improving control, a city has access to buildings improving development. You can interchange this with city_holding or church_holding if you want to reverse it. There’s a. The reason is extremely simple. Castles are the county seat for most counties; as such, their higher fort level as compared to temples and cities helps the county to better withstand sieges and raids. They reduce the cost as well as time to recover the cost of building other buildings in the county. Kill the count, gain the now feudal county. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. The placement isn't entirely correct either but I'll take it. Any reason to create a vassal Republic? As Poland I took Gdansk from the Pagans up north. Everything which gives development and money is worth investing in, regardless where it is. In Crusader Kings 3, raiding is a great way for certain characters to bump up. 5x as much money as a city AND about 3x as many levies as a castle. Take note that temples only give piety if you're Lay Clergy and hold them yourselves, elsewise it is given to your Theocratic realm priest. As a result, if the realm priest absolutely loves you you'll get more money out of temples, but in any other situation the city pays more. ( en noun ) A large building that is fortified and contains many defences; in previous ages often inhabited by a nobleman or king. "Click on the barony (blue scroll) you want to move to them look at the lower holding scroll. In my case, I right click on CK3 shortcut, choose Property, then add "-debug_mode" at the end of Target in Shortcut tab (for example: "E:Crusader Kings IIIinariesck3. This means Archers rip through AI armies. 10. Cities for development. 1 man at arms = proportial to 10 levy. ago. 3 Monthly tax +5% Supply limit +400 Supply limit +5% Levy reinforcement rate +1% Holding Taxes +5% Monthly development; −5% Temple building construction cost — 8 Grain Silos 675 Gold — +2. Each of these three types have an associated. a military outpost could become a trade hub with changing political landscape) Unlocked building slots are not lost if the county's culture is changed to one that has fewer building slots innovations. Ck3 has a better character system and intrigue than IR. But the best way to spend your money is to build all the buildings in your counties first, starting with capital. This guide will cover a comprehensive strategy for selecting holdings, counties and buildings for Feudal lords in the 1. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Struggle. What should I build? What would you build? Why? ːwhitewardːHalf of 3. I think I usually prefer Royal Reseves or Tax Offices for more development or tax income. Crusader Kings 3 allows you to manage and customize your complete realm and it’s holdings or even start new constructions. Titles can created when you have enough lands to de jure claim it. The vassal limit is the number of direct vassals (excluding Barons) a ruler can have without penalties. 1 Monthly. First get a faith that has the theocratic clerical tradition, your realm priest or whatever it's called will hold all of the temples and give you 50% taxes and 100% levies if he likes you (easy with sway). My two main examples are stress and lifestyles. This means a temple will effectively give you much more gold than a city (and also a lot more levies, but that is not the point here). Tho there is a -25 Levy Penalty for no reason. Each city holding can have 4 building slots (through the decision), and republic vassals can hold both, city and castle holdings, at the same time. View on Gender. Level 3 buildings cost 340 Gold and a level 2 holding. These holdings provide both income and taxes, and every holding is held by a character. Tu. Most cultures in the British Isles also now use the Northern graphical culture. The main building, however, is the castle (since Paris is a barony-type holding controlled by nobles). I agree, you can farm a lot, but the best way to do is the having good culture and a lot of kings of your family under your belt. Here it is Crusader Kings 3 best buildings: 1. A city earns about 60% more than a temple. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. I think Sparring Grounds are really good. In CK2 you could invest your money into buildings and holdings to get more money later on. Constructing a feudal/clan holding (Castle/City/Temple) requires 400 gold. This article has been verified for the current version (1. 2g/year in order to break even, assuming max tax rates. You need a safety net budget for mercs (3-400 in first years), but for the rest every ducat must be invested. Then when you reform your gov't that tribe will change over. 1 castle, 1 temple, the rest cities. The AI seems to like to field lots of Light Infantry, especially in 867. A struggle goes through multiple phases that change 3 months after sufficient Catalysts, actions that push the struggle towards the. The first 9 turns. 5 income per month, while a basic city yields . So basically you get half of the half what a church makes, that's 25% tax and 100% levies. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. You make it so you get 1% rather than 10%. and a T3 Castle = 1 GPM and 475 Levy. Castle level 4, 333 years; New city 52 years; Any city upgrade, 69 years; New temple 83 years;. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. You can have your domain comprise of 1-2 counties, and fully build them in temples. However, if a castle costs 500 or less, its a better investment- it still takes longer to pay off (unless its 432, which is where it matches the castle town in payoff time) but it provides a nice. As the count if. You can change holding type = active debug mode + edit save file. 781. as a feudal lord i just sit back relax till i can change my succession laws to something better and start expanding whilst keeping my capital county strong build extra holds if there is space and keep my armys better and. " As for the regular buildings, each building icon. Castles are good if you are playing tall and holding them yourself, otherwise not so much. Please explain how to reproduce the issue Own multiple castles as a culture with castle keepers, and land a dynasty member. Things get a little more complicated when you factor in Obligations Even if a Temple, City, and Castle produced the exact same 1000 Levy and 1000 GPM Crusader Kings 3 vs Victoria 3. 3 What OS are you playing on? Windows What platform are you using? Steam Do you have mods enabled? No Have you tried verifying your game files (Steam only)? No How much "pain" is this causing you? 1 Please explain the issue you experienced in the. This mod adds a new temple holding set to the Hellenic religion. So castles and temples (if I am in a religion that allows that). Anbennar is an original fantasy world I initially created around 2014, and in 2018 was released as a total conversion mod for Europa Universalis IV. Open comment sort options. If you own only 4 barony counties the two temples basically double your gold an triple your levies, so the castle in a new county give a much larger bonus than a second castle that gives only a net benefit of 50% gold for that barony over a temple. From there on, you just click Run and it will convert it to a castle. It’s because the AI is playing tall. The fixed, tri-partited system of city-castle-temple makes very little sense for two reasons: even if one element. They reduce the cost as well as time to recover the cost of building other buildings in the county. Yes, it’s still a Paradox game, but the mechanics were dumbed down a lot. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. So building a city for example isn't going to limit the stuff you can hold yourself, because there are other limitations way stricter than that. High King Sverker takes a break from the year's campaign to visit one of Áslaug's friends, the Countess Maria Sophia of Sneeze-cough-and-arkle-on-the-river. Your choices are of course based on your goals for the run. The proper way to found orders is to create a situation where you temporarily own a county with a city - or better, castle - outside of your own domain. Caveat* upgrading the holdings of your fresh faced vassal kings in pagan and nomad lands will allow them to settle and convert better, and make them useful faster. Crusader Kings. Constructing or upgrading a mine takes 5 years. CK3 Wiki Active Wikis. Then in the mid-500s the Eastern Romans invaded and destroyed the Ostrogothic Kingdom. This special buildings map made by Reddit-User ulixDE (on basis of the official CK3-barony map) shows all relevant places. i have watched a few videos on both of the game and played civ VI when it was free weekend a while ago so i understand the game mechanics but thank you for replying :)Every castle generates 0. It’s because the AI is playing tall. So, the count of Paris as for your example, can make whatever holding he wants / fits his character for the capital of the county. Basically, the Great Works of CK3 adapted for PoD. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, Africa, the Middle East, India, the steppes and Tibet. A direct Castle vassal max tax rate is 35%. Temples give pretty good levies and money, so if you want a lot of income build those (if you can hold them). We will first talk about the best choices for the 4 slots in your capital barony. If the county holder is your direct vassal at normal feudal obligations, that means you'd get 2% of the city's earnings and 12. CK3 Building and Holding Guide. If you need military, go for the armored footman / pikeman, or archers / light skirmishers building. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. Mar 16, 2021 @ 5:51pm Originally posted by Shadow: Originally posted by D34DLY: downside to castle (if you preside over it) is they count against your domain limit. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Cities are entities within a region, within a holding, that stand in contrast and opposition to the rural, not to the castle or the temple. Only men and vassals can be appointed. Of the military buildings, I think Royal Armories is one of the weaker buildings. As far as I can tell, you only get the tax. The only way I've heard to fix it is to get enough gold and piety to found a holy order, then set it in that city/castle. I even saved like 10000 gold to feudal change and that amount of gold melted faster than snowball in hell when building churches and cities to every county. Why I cannot build a castle? It says "City has Tribal holding". To tell the difference between the main castle and a smaller barony in a county, you can check the number of building slots: 3 building slots = smaller barony whereas 4 (or more) = main castle holding. IR There are migratory tribes that really migrate, Ck3 has tribes that should be immigrating but do not migrate. In a real scenario, keeping your Bishop above 50 opinion of you is trivial, and the rewards for a church-only strategy in your counties gets you about 1. Crusader Kings 3 is a game that really cares about its historical accuracy. Change <type="city_holding"> to <type="castle_holding"> and <type="city_01"> to. That is why some players make lord mayors, doges or grand doges, to get around that tax rate. Rulthar Recruit. Although many of the older traditions of the Visigoths have long been wiped from the world, the children of the Pyrenees remember the ancient ways, and how land was divided between sons and daughters practically but fairly. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Upgrading a feudal/clan holding to level 2 requires 550 gold. your religion needs to have Theocratic Clerical Tradition to lease Temple. You ever noticed how some of the smaller lands in Paradox games seem to have the most development and wealth. 5% per point it has to a max of 50% at 100. #11. So it twice and your down and you’ll get . Flavor pack features. Mar 8, 2017 7 8. After turning feudal i didn't have single city or temple in whole Empire. The CK3 Convert Holdings mod introduces three new decisions that your ruler can use to change the type of holdings in counties they personally control. Upgrading a feudal/clan holding to level 2 requires 550 gold. Paradoxes! Hello guys, i'd like to buy one of these two games but i'm a bit undecided. TIP: BUILD IN YOUR MAYORS CITIES. Level 2 buildings cost 250 Gold. The choice of temple holding is primarily determined by a religion, and for. Wait a day so he'll make the barony the primary holding and gives the city to a vassal. Until 1256,. Either through war or revoking vassal titles. Sardinia is clearly the best Mediterranean kingdom scoff. 3. depends on your definition of tall which could be anything from a single county all the way up to a full de jure empire. In 1090 AD, the Alamut Castle, a mountain fortress in present-day Iran, came into the possession of Hassan-i Sabbah, a champion of the Nizari Ismaili cause. I assume this means ONLY the holdings personally held by me and does not include holdings held by. Turns out I can't hand it out because it's a county capital. The most popular opinion among experienced gamers is that temples are the best holdings in CK3. First get a faith that has the theocratic clerical tradition, your realm priest or whatever it's called will hold all of the temples and give you 50% taxes and 100% levies if he likes you (easy with sway). And since I'm a count, I can't have count vassals, so. If you're still a tribe, Palisades are the best building since they boost archers as well as spearmen, who. A castle controlled by you is definitely better than a city, moneywise. I especially like the Metsänvartija cultural men at arms, since they're more powerful than your basic archers and have pursuit and screen. Other good ones but there are many: Frisia, Dutch are tall. Beyond that, the current best is all temples afterwards. You can also own temples yourself, if you reform your religion with lay clergy, temporal revocation, and what have you. Most of the time, exclusive culture innovations are OP, and you should get them ASAP. +Monthly dynasty prestige. To get a quality inprovement you must have proptionally more knights & man at arms than levy's. Every other (city vs. Every temple built adds to moral authority (+1% for 20 years) and there's a 25 Piety bonus when you appoint a bishop equivalent (i. 9? I had this too, it only shows when you don't have enough money for some reason, as soon as I had enough money to build a new holding it went away, so don't worry. Level 1 buildings cost 150 Gold. A castle or a temple or a market can be located and function within a city as much as they can be entirely independent from it. What defines tall then. Be wary of rivals, from restless serfs to revengeful concubines. The average war in Crusader Kings III can last years, even in the early campaign, so knowing how long you can support your armies is crucial. A Leisure Palace is a good choice for smaller kingdoms, or if your rulers are going to need somewhere to relax. Building them anywhere else = a big "no"! 2) Don't remember math between city and temple, so I'm simply gonna with cities usually :) #1. In CK2, if you were expanding militarily and expected a lot of conflict then Castles for levies with later game focusing cities for gold and stability. You can interchange this with city_holding or church_holding if you want to reverse it. + Monthly prestige. If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first.